Dark and Light 8/30 Update

Posted on August 30th, 2017 07:26 AM EST
dark and light updates
Dark And Light update 8/30 has been released on Steam.

General Updates
  • In our ongoing optimization efforts, we’ve merged and removed a number of redundant assets and improved the way textures are loaded. As a result, load times when initially logging into a server have been reduced, and overall performance should be improved. We’ll be continuing to improve Dark and Light’s optimization throughout the Early Access period - thanks for your feedback and support!
  • Spell Tower Changes - Spell Towers will now deal significantly increased damage. Delay between shots has been reduced. Certain powerful spells cast by players can also now be intercepted by Spell Towers.
  • House War Declaration Changes - House Owners can now set permissions on which House members can make War Declarations.
  • Experience Gain Changes - High-level Dark Fallen, Wraiths, and Elementals will now grant more experience when killed.
  • Greatsword - Power attack (RMB) removed.
  • Durability Changes - Being attacked will now remove less durability from equipped items.
  • Mounted Creature Knowledge Experience Gain Changes - Harvesting while mounting a tamed creature will now grant reduced Knowledge tree experience gains.
  • Tamed Creature Stat Adjustments - Creature base stats have been increased, but it will now take longer for tamed creatures to level up.
  • Creature Taming Difficulty Adjustments - Creatures are now slightly more difficult to tame across the board. Frost Dragons and Infernus Dragons are now much more difficult to tame.
  • Scrolling with the mouse wheel will no longer switch between items on the hotbar.
  • Updated the launch splash screen.

Bug Fixes
  • Various construction pieces have been reworked to make them easier to place.
  • Adjusted the concentration of resources in several problem areas to improve performance.
  • FPS has been improved when viewing the Inventory.
  • Tooltips should now display properly on the respawn UI.
  • Guards should now properly target and attack flying creatures.
  • Fixed a bug where city guards would occasionally slide or float randomly while pathing.
  • Fixed a bug where the Focusing Potion Schema wasn’t unlocking for some players.
  • Fixed an issue where attacking a Fire Imp with a Greatsword would occasionally cause a server crash.
  • Tamed Elementals will no longer despawn on server restarts.
  • Fixed a bug where casting a spell with insufficient mana would still remove equipped spell durability.
  • Fixed a bug that would allow players to dismount certain creatures to clip inside of structures.
  • Fixed a bug where War Declarations would occasionally result in immediate wars when declaring against multiple houses.
  • Fixed a bug where one House wouldn’t be able to attack another after a War Declaration was made.
  • Removed collision models for a number of objects.
  • Fixed a bug where characters wouldn’t take damage from Fire Wall.
  • Visual effects when using Summoning Stones and Soul Suppression Stones have been fixed.
  • Triangular Foundations will no longer float when placed.
  • Several sound effects have been adjusted.
  • Players were still able to use prone by adjusting some .ini files - prone has now been completely removed as intended.
  • Respawn locations are now properly labeled in the respawn UI.
  • Fixed a bug where creatures were wandering in a wide radius - they will now wander in a shorter radius from their original spawn.
  • Fixed a bug where character models would go rigid when seized by a creature.
  • Fixed a bug where players weren’t able to donate to Estel’s blacksmith.
  • Soul Node inventory text has been adjusted.
  • Fish were spawning out of control! Aquatic creature spawn rates have been reduced.
  • Adjusted the frequency of meteorite spawns.
  • Bear, Boar, and Wolf animations have been adjusted. They should get stuck inside of other creatures less frequently now.
  • Equipment models have been adjusted to look more natural.
  • Removed interactable items in rented properties to improve performance in cities.
  • Slums can now be rented in Estel.
  • Weapon hit rates have been improved while running.
  • Fixed an issue where Revival Altars were displaying improperly on the respawn UI.
  • Improved Copper Helmet model on female characters.
  • Adjusted Infernus Dragon saddle model.
  • Adjusted Cyclops respawn points so they should no longer respawn inside of stones.
  • Fixed an issue where tamed Nidhogs could be ridden without a saddle.
  • Fixed an issue where spells could be cast without losing durability.
  • Fixed an issue where Spell Towers were deactivating and needed to be reset on server restarts.
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